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Match

A match. This is where tickets are matched together and played.

type Match {
id: Uint64!
arena: Arena!
tickets: [MatchmakingTicket]!
privateServerId: String
status: MatchStatus!
data: Struct!
lockedAt: Timestamp
startedAt: Timestamp
endedAt: Timestamp
createdAt: Timestamp!
updatedAt: Timestamp!
}

Fields

Match.id ● Uint64! non-null scalar common

Match.arena ● Arena! non-null object matchmaking

Match.tickets ● [MatchmakingTicket]! non-null object matchmaking

Match.privateServerId ● String scalar

Match.status ● MatchStatus! non-null enum matchmaking

Match.data ● Struct! non-null scalar common

Match.lockedAt ● Timestamp scalar common

Match.startedAt ● Timestamp scalar common

Match.endedAt ● Timestamp scalar common

Match.createdAt ● Timestamp! non-null scalar common

Match.updatedAt ● Timestamp! non-null scalar common

Member Of

GetMatchesResponse object ● GetMatchResponse object