Match
A match. This is where tickets are matched together and played.
type Match {
id: Uint64!
arena: Arena!
tickets: [MatchmakingTicket]!
privateServerId: String
status: MatchStatus!
data: Struct!
lockedAt: Timestamp
startedAt: Timestamp
endedAt: Timestamp
createdAt: Timestamp!
updatedAt: Timestamp!
}
Fields
Match.id ● Uint64! non-null scalar common
Match.arena ● Arena! non-null object matchmaking
Match.tickets ● [MatchmakingTicket]! non-null object matchmaking
Match.privateServerId ● String scalar
Match.status ● MatchStatus! non-null enum matchmaking
Match.data ● Struct! non-null scalar common
Match.lockedAt ● Timestamp scalar common
Match.startedAt ● Timestamp scalar common
Match.endedAt ● Timestamp scalar common
Match.createdAt ● Timestamp! non-null scalar common
Match.updatedAt ● Timestamp! non-null scalar common
Member Of
GetMatchesResponse object ● GetMatchResponse object